About
I’m a 25-year-old software engineer graduating from the University of Applied Sciences Fontys in Eindhoven. I enjoy building impactful software, learning new technologies, and solving complex problems. I have full-stack experience developing web applications and backend services, and I’m currently focused on applying AI and LLMs to real-world software use cases. I’m completing my graduation internship at Synthgen, where I’m working on CaptureAI—building an image-to-video generation pipeline and a node-based canvas for creating personalized generation workflows. As a hobby sometimes I like to create little side projects. Currently working on creating a 3D Unity Game with a story.
Skills
Experience with
Currently Learning
Experience
Fullstack Developer - Intern · Synthgen
- Developing an Image-to-Video pipeline for users to create marketing content with AI.
- Additionally working on a node-based canvas for users to create their own pipelines by chaining multiple processing steps.
Backend Developer · Microlab
- Worked on creating a tool for controlling smart objects such as lamps and doors in buildings with MQTT.
Fullstack Developer - Intern · Genzai
- Worked on fullstack development of a data analysis and visualisation tool with PySpark
Projects
Image-to-Video AI Pipeline for Marketing Content
Built for CaptureAI
The project I worked on for my internship for Synthgen's CaptureAI.
Honorsteine Content Management System
Built for Stichting 18 September
Worked in a team to develop a CMS for Stichting 18 September.
MQTT Smart Building Simulation Tool
Built for Microlab
Developed a simulation tool to act as a testing ground for working with mqtt topics and to test out new apps.
Predator Pray Simulation
A project for my AI for sociaty minor. Using ML Agents for unity to create a predator pray simulation.
© 2026 Mihail Bogdanov